Post by Riko-Teki na Shujin on Dec 21, 2011 19:59:38 GMT -8
Daryoku:
Daryoku is Japanese for "momentum." It can be used as a currency for advancing your character's skills. Once you have reached all maximum attributes for your character, you advance in your class!
5 Daryoku = 1 Attribute Point
Duel - 10 Daryoku
Small Battle - 25 Daryoku
Average Battle - 75 Daryoku
Large Battle - 150 Daryoku
Small Side Mission - 25 Daryoku
Average Side Mission - 75 Daryoku
Large Side Mission - 150 Daryoku
Small Assassination(Thief Class Only or other Antagonist) - 25 Daryoku
Average Assassination(Thief Class Only or other Antagonist) - 75 Daryoku
Large Assassination(Thief Class Only or other Antagonist) - 150 Daryoku
Massacre(Group of Thieves Only or other Antagonist) - 250 Daryoku
If you want to upgrade, go to the Noborizaka section! Post your character's original stats in the section he belongs, post your current Daryoku count, and then - in the same post - name which attribute you want to add your Daryoku to. However, you must also use Daryoku in order to advance! But don't worry, this is very simple. Just save and don't spend it to keep it in order to advance. And remember, every time you advance in your class, you Daryoku RESTARTS AT 0! You see, advancing raises the max amount of stats you can reach. The stats roll over. Daryoku does not. Also, for each beginning level, you start out with the maximum amount of attribute points! This means that once you get some Daryoku, you don't need to decide between spending and saving: You won't be able to spend any on attributes. Once you advance in your class, however, the maximum amount of attributes will increase. This means that you WILL have to choose between saving, and spending.
(Daryoku Needed to Advance To Aforementioned Class) - Durability (Maximum) | Strength (Maximum) | Speed (Maximum)
Monk Class:
Initiate:
Kanbe/Kantomo/Kantomono’o - 20 | 20 | 20
Gonhafuri(50) - 25 | 25 | 25
Daihafuri(100) - 35 | 35 | 35
Novice:
Shinkan(150) - 45 | 45 | 45
Shoguji(250) - 50 | 50 | 50
Guji(450) - 55 | 55 | 55
Monk:
Kannushi(500) - 65 | 65 | 65
Daikannushi(750) - 75 | 65 | 75
Saishu(1,000) - 75 | 65 | 90
Warrior Class:
Warrior:
Koyakunin - 25 | 25 | 25
Umamawari(100) - 35 | 35 | 35
Koshogumi(150) - 50 | 50 | 50
Samurai:
Mujo Daimyo(275) - 65 | 65 | 65
Jun-kokushu(Tozama)Daimyo(500) - 85 | 85 | 75
Kunimochi(Fudai)Daimyo(1,000) - 100 | 100 | 75
OR
Martial-Arts Expert:
One Martial Art(300) - 75 | 75 | 75
Two Martial Arts(650) - 85 | 85 | 85
Four Martial Arts(1,000) - 95 | 90 | 85
Thief Class:
Thief:
Kakae-suppa - 15 | 15 | 35
Nokizaru(100) - 25 | 25 | 45
Nusumi(175) - 35 | 35 | 50
Assassin:
Mitsumono(200) - 45 | 45 | 65
Rappa or Kusa/Kusamono(350) - 55 | 55 | 75
Kansai(500) - 65 | 65 | 85
Ninja:
Sekkou/Sokkan(600) - 65 | 65 | 95
Kanja/Kancho(800) - 70 | 65 | 100
Jonin(1,000) - 70 | 70 | 100
Daryoku is Japanese for "momentum." It can be used as a currency for advancing your character's skills. Once you have reached all maximum attributes for your character, you advance in your class!
5 Daryoku = 1 Attribute Point
Duel - 10 Daryoku
Small Battle - 25 Daryoku
Average Battle - 75 Daryoku
Large Battle - 150 Daryoku
Small Side Mission - 25 Daryoku
Average Side Mission - 75 Daryoku
Large Side Mission - 150 Daryoku
Small Assassination(Thief Class Only or other Antagonist) - 25 Daryoku
Average Assassination(Thief Class Only or other Antagonist) - 75 Daryoku
Large Assassination(Thief Class Only or other Antagonist) - 150 Daryoku
Massacre(Group of Thieves Only or other Antagonist) - 250 Daryoku
If you want to upgrade, go to the Noborizaka section! Post your character's original stats in the section he belongs, post your current Daryoku count, and then - in the same post - name which attribute you want to add your Daryoku to. However, you must also use Daryoku in order to advance! But don't worry, this is very simple. Just save and don't spend it to keep it in order to advance. And remember, every time you advance in your class, you Daryoku RESTARTS AT 0! You see, advancing raises the max amount of stats you can reach. The stats roll over. Daryoku does not. Also, for each beginning level, you start out with the maximum amount of attribute points! This means that once you get some Daryoku, you don't need to decide between spending and saving: You won't be able to spend any on attributes. Once you advance in your class, however, the maximum amount of attributes will increase. This means that you WILL have to choose between saving, and spending.
(Daryoku Needed to Advance To Aforementioned Class) - Durability (Maximum) | Strength (Maximum) | Speed (Maximum)
Monk Class:
Initiate:
Kanbe/Kantomo/Kantomono’o - 20 | 20 | 20
Gonhafuri(50) - 25 | 25 | 25
Daihafuri(100) - 35 | 35 | 35
Novice:
Shinkan(150) - 45 | 45 | 45
Shoguji(250) - 50 | 50 | 50
Guji(450) - 55 | 55 | 55
Monk:
Kannushi(500) - 65 | 65 | 65
Daikannushi(750) - 75 | 65 | 75
Saishu(1,000) - 75 | 65 | 90
Warrior Class:
Warrior:
Koyakunin - 25 | 25 | 25
Umamawari(100) - 35 | 35 | 35
Koshogumi(150) - 50 | 50 | 50
Samurai:
Mujo Daimyo(275) - 65 | 65 | 65
Jun-kokushu(Tozama)Daimyo(500) - 85 | 85 | 75
Kunimochi(Fudai)Daimyo(1,000) - 100 | 100 | 75
OR
Martial-Arts Expert:
One Martial Art(300) - 75 | 75 | 75
Two Martial Arts(650) - 85 | 85 | 85
Four Martial Arts(1,000) - 95 | 90 | 85
Thief Class:
Thief:
Kakae-suppa - 15 | 15 | 35
Nokizaru(100) - 25 | 25 | 45
Nusumi(175) - 35 | 35 | 50
Assassin:
Mitsumono(200) - 45 | 45 | 65
Rappa or Kusa/Kusamono(350) - 55 | 55 | 75
Kansai(500) - 65 | 65 | 85
Ninja:
Sekkou/Sokkan(600) - 65 | 65 | 95
Kanja/Kancho(800) - 70 | 65 | 100
Jonin(1,000) - 70 | 70 | 100